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LINK, UNLK, BS1F, BS1B, MIRR, MULA, RLD and RRD. Only 12 instructions remain, and they are very rarely used.įor those of you interested they are: ANDCF, ORCF, XORCF, TSET, Added instructions "RR #4,r", "RR A,r", "RR (mem)" Fixes "BioMotor Unitron" (intro text scroller) ![]() Added instructions "RL #4,r", "RL A,r", "RL (mem)" #MADDEN EMULATOR MAC PLUS#Improves "NeoGeo Cup '98 Plus Color" (more stable) Improves "Faselei!" (still black screen) It was incorrect and causing some many roms to overwrite critical Fixed a problem that the default value of the stack pointer. Added a 'Step / Disassemble Both' button to the debugger, Neo Pocket Colour emu, there were 2 updates to this one so heres whats new for both of them: ![]() #MADDEN EMULATOR MAC CODE#Get from here note that only the Windows & Dos versions are at v0.86 although theres is source code for Linux v0.86 if you want to compile it yourself. Fixed a bug in the drawing of quad characters and another one in the colision detection. Changes in the colision detection and implementation of partial suport to mid-screen changes of the video registers without interrupts This release uses texture IDs for all surfaces throughout, fixes the rotating-corpse bug for System Shock, enables palette looping for UW floors and SS walls/items, and gives the option to use quad trees for cyberspace tile sorting. The System Shock Hack Project is an attempt to reverse engineer (using original files) System Shock & Ultima Underworld by Looking Glass. Unofficial MAME, this varient includes the games that are left out of regular MAME such as the gambling games, multipac games, diggerman, simulations & hacks. Get from here Note theres also Linux & WinCE versions and GBA in the works, the windows version is the most up to date though. User can't launch a game or an audit if the xmame selected is not a The main window title is updated if the xmame executable is changed Fixed the bug that crashed GXMame if user clic too quickly on "The," User clics too quickly on a folder or browse differents folders very quickly. Add a delay to the folders selection, that prevent GXMame to crash if Fixed the autogen script that was looking for gnome libairies GXMame can now load catver file and not only catver.ini. The previous game is no more displayed, and menus are updated also. when user change to a folder containing no games, the picture of Source code released (edit makefile, and use latest ps2lib snapshot from livemedia).īejewelled clone, the aim is to get rid of as amny diamonds as possible to get a high score.įrontend for the Penguin MAME based on MAME32, the aim is to eventually have it sharing configs with the Windows version, handy for dual booters. Plays music and more (thx sjeep for sjpcm, adresd for modplayer) Saves hiscore to memory card (thx stryder for hints) Space Invaders, when will they learn that attacking in slowly descending lines is suicide?, heres whats new: ![]() Optimisations made to the release version. Fixes glitches in "Metal Slug" and "Fatal Fury"Īnd some homebrew roms (thanks for the help Fuz) Added support for off-screen edge sprites. Fixed the Real Time Clock to that it doesn't accidentally The message window as the current decoding is wrong. Changed the sound debug output to dump raw data to Compatibility should be at least as good as v0.33 now. Fixes "Metal Slug 1", "Cool Cool Jam" and many more. Unhandled memory exeception was generated. That was causing several of the instructions to fail after an Fixed a huge bug in the release build (present since v0.34) #MADDEN EMULATOR MAC FULL#Fixed long time screen flicker bug that some PCs experience during full screen mode Add posted codes.(some codes by Chizuru) New cheats from Cheatmania, heres whats new: #MADDEN EMULATOR MAC PC#System PC - Windows/Dos/Linux & DC (& anything else with SNES emus)īugfix for the previous bugfix release of ths translation, apparantly v1.2 caused some crashes using old save states can also cause problems, if it still crashes for you then you have a bad version of the rom.Ĭheats Nebula/WinKawaks Cheat Database for nkDB ver20020617 Many stuff that we are not able to explain them in details Add VU0 macromode in disasm (still not finished) Doesn't steal system resources when window is inactive. 65c816: Fixed a bug in 16-bit ADC/SBC where invalid values could sometimes be stored in the accumulator, fixes a crash in Terranigma Sound: Fixed some issues related to envelope updates Sound: Fixed some issues in GAIN register emulation ![]()
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